Director of Visualisation
Tomasz Bednarz is an A/Professor and Director of Visualisation at the Expanded Perception and Interaction Centre (EPICentre) UNSW Art & Design and Team Leader at CSIRO’s Data61 (Visual Analytics Team, Software & Computational Systems Program). He is also AI/CI at the ARC Centre of Excellence for Mathematical and Statistical Frontiers (ACEMS) and holds Adjunct positions at the QUT (School of Mathematical Sciences), University of Sydney (Design Lab) and University of South Australia (School of IT and Math Sciences). He has done his doctorate and masters in computational science area.
His appointment to UNSW Art & Design reflects his conviction to a holistic approach to the wicked problem facing the collation, analytics and display of big data. His approach is expansive and encompasses the use of novel technologies (AR,VR, CAVE, Dome, AVIE), often in combination. Over the last couple of years, he has been involved in wide range of projects in area of immersive visualisation, human-computer interaction, computational imaging and visualisation. He led cloud-based imaging project that received merit Queensland’s iAward in 2015 (http://cloudimaging.net.au). He has been leading project Platform for Big Data Analytics and Visual Analytics, connecting data analytics, statistical modelling, image analytics, machine learning, visualisation into one stack of reusable solutions.
DENNIS DEL FAVERO
Director of Research
Scientia Professor Dennis Del Favero is a Chair Professor of Innovation. He is currently Director of the iCinema Research Centre, Visiting Professorial Fellow at ZKM Center for Art and Media, Karlsruhe, and at the Academy of Fine Arts, Vienna; Visiting Professor at City University of Hong Kong and at IUAV University of Venice; as well as Member of the Eureka Prize for Excellence in Interdisciplinary Scientific Research and editorial board of Studio Corpi (Rome). Previously he was Executive Director of the Australian Research Council | Humanities and Creative Arts,
Del Favero is internationally recognised as an artistic innovator in the fields of interdisciplinary digital media and visual arts research. His collaborative research program comprises work across the fields of art, humanities, engineering and science, resulting in innovations in the theorisation of interactive narrative, its application within immersive and intelligent systems and in the experimental design of visualisation systems.
His research has been widely exhibited in major group exhibitions including International Symposium of Electronic Art, Film Cologne, International Film Festival Amsterdam, Biennial of Seville, Battle of the Nations War Memorial Leipzig (joint project with Jenny Holzer) and Sydney Film Festival, and in solo exhibitions in museums and galleries such as Sprengel Museum Hannover, ViaFarini Milan, Neue Galerie Graz and ZKM Karlsruhe. His work is represented by Galerie Brigitte Schenk, Cologne and Kronenberg Wright, Sydney.
Director of Medicine
Nalini is the Co-Director (Medicine) of UNSW EPICentre and the Group Leader of the Technology in Practice research group. She is also the Head of Anatomy Teaching in the School of Medical Sciences. Nalini completed her PhD (2009) in South Africa and has more than 20 years experience teaching into medicine and health science programs in a number of countries, including South Africa, North America and the UK. Nalini currently teaches in the UNSW Medicine programme as well as to Exercise Physiology, Biomedical Engineering and Medical Science students. She has won several awards for developing communities of practice and embedding practices such as team work, professionalism, online assessment and ePortfolios in higher education.
Nalini’s research involves using technology to enhance medical research and practice. She collaborates widely with clinicians, statisticians, and engineers to enhance the use of high performance computing, 3D printing, virtual reality and augmented reality into practice. Nalini supervisors several postgraduate students in projects focused on medical visualisation, clinical anatomy, and educational practice.
Head of Infrastructure
Luc is Director of Research Technology Services for UNSW and Head of Infrastructure at the EPICentre.
He is involved in a number of national eResearch initiatives and is especially interested in helping researchers with big compute and large data needs.
Lead Software Developer
Rob Lawther is a computer engineer with a background in computer graphics and embedded systems. For the past 8 years he has worked in UNSW research centres on software development of interactive and immersive 3D environments, as well as installing and maintaining these environments in galleries and museums at various locations around the world.
Daniel Filonik is a Postdoctoral Fellow in High Performance Visualisation at the EPICentre, UNSW Art and Design, Sydney, Australia. His research interests are in Information Visualisation, Computer Graphics and Human-Computer Interaction. In particular, his current work focuses on developing natural interfaces for interactive data exploration in immersive environments.
Previously, Daniel conducted his PhD research at the Urban Informatics Research Lab, QUT, Brisbane, Australia. He investigated challenges and opportunities of data visualisation and composition interfaces based on large-scale display walls. In particular, these technologies were applied to explore the notion of Participatory Data Analytics, a collaborative, community-led approach to the interpretation of data.
Before his PhD, Daniel completed a Master in Media Computer Science at the Ludwig-Maximilians-Universität, Munich, Germany. He has also received an honours degree in Technology Management from the Center for Digital Technology and Management (CDTM), Munich, Germany. Furthermore, he was a visiting scholar at the Georgia Institute of Technology, Atlanta, Georgia, USA in 2009.
Ingrid is the Administrative Assistant for the EPICentre, coming from a strong administrative and office management background. Currently completing her Masters of Fine Arts at UNSW, Ingrid is emerging into the Sydney contemporary-arts scene, exhibiting in solo and group shows. Ingrid (IIMWII) explores a range of mediums including installation, video-art and sculpture however is currently focused on abstract fluid paintings.
Lead IT System Engineer
Doug has over 30 years experience in IT software and hardware engineering in diverse industries such as process control, manufacturing, banking and web applications.
Doug was part of the team that built the EPICylinder with the responsibility of providing operating system builds and control software.
His hobbies include motorcycles, movies, making things and pulling things apart to see how they work.
Senior Software Engineer
Dominic has been specialising in creating 3D graphics software solution over the past 16 years. After working in Medical 3D Imaging technologies for 9 years and designing new features for Light gauge Steel Framing 3D CAD software for another 7 years, his passion for 3D are being challenged by all new VR and AR emerging technologies.
Oliver is a research student under the Scientia PhD Scholar scheme. Oliver’s research will focus on how citizens interact with ‘big’ data and how processes, platforms (web mapping, interactive models, virtual reality devices) and data used in ‘urban dashboards’ can be optimized for more engaged, informed and participatory decision-making in cities.
Previously Oliver has been a research student in ‘big’ data transport visualisation dashboards at the UCL Centre for Advanced Spatial Analysis (CASA). He has also experience as a teaching and research assistant at UCL and University of Melbourne, and has worked in private sector at as an urban planner and spatial data visualisation consultant – most recently for the global design & engineering firm Arup. Oliver will be working closely with the team at EPICentre and UNSW City Futures to undertake his research.
Huyen Nguyen is currently a Postdoctoral Fellow at the EPICentre, UNSW Art & Design in Sydney, NSW, Australia. Her academic background focuses on Mixed Reality, Human-Computer Interaction, and Human Factors in Collaborative Mixed Reality. She was an OCE postdoctoral fellow at Data61, CSIRO in Hobart, Tasmania, Australia, working on the Global Initiative for Honey bee Health (GIHH) and focusing on Data Visualisation and Immersive Analytics in Collaborative Frameworks. She received her M.Sc. degree in Intelligent Systems and Multimedia from University of La Rochelle, France in 2011 and her Ph.D. degree in Virtual Reality and 3D User Interaction from INSA Rennes, France in 2014.
RYAN ANTHONY DE BELEN
Ryan has been granted a University International Postgraduate Award to undertake his postgraduate studies in UNSW Art & Design. His research will focus on the design, implementation, and evaluation of a collaborative visualisation platform where scientists can explore personalised health data sets to gain better insights without being overwhelmed by the complexity of the data. In particular, he will be using a combination of virtual and augmented reality for his research. Previously, Ryan has been a research associate in the field of computer graphics. He worked on automatic rigging of 3D humanoid characters and interactive mesh cutting. Additionally, his research interests include Digital Signal Processing and Machine Learning.
FRANK TIAN FENG
Frank Tian Feng is currently serving as a Postdoctoral Fellow at the EPICentre, UNSW Art & Design. He received his BSc degree in Geographic Information Systems from Zhejiang University in June 2012, and then his PhD degree in Information Systems Technology and Design from the Singapore University of Technology and Design in September 2017. Before joining the EPICentre, he worked as an engineer at teamLab Inc. in Tokyo, Japan. His research focuses on urban modelling in computer graphics and urban understanding in computer vision.
Senior Software Engineer
Conan comes from a game development and teaching background, having worked for Bluetongue Entertainment Pty Ltd THQ on numerous cross-platform commercial titles on Sony and Nintendo platforms. Most recently he was the Head of Curriculum in Programming for a school specialising in 3D film and game development after spending many years teaching C++, C#, Maths, Game A.I. and Computer Graphics to students of all levels.
Liz began at NICTA in 2015 (later CSIRO Data61) as a UX designer with no real clue about what machine learning was and has been rapidly learning about ML and other data heavy technology ever since. Passionate about good design, she is also currently studying user evaluation methods of data visualisation as part of a PhD at UNSW EPICentre.
Visiting Researcher – Data 61
Rosie is a visiting researcher and software developer intern from CSIRO’s Data61. Her background lies in web and mobile app development. Currently, She is working closely with blockchain technology, interaction design, and front-end development. She is also an undergraduate student studying the Bachelor of Science in Information Technology at the University of Technology Sydney. Rosie’s focus lies on the data and coding it in mixed reality mediums, to further research patterns and trends visually.
Damian Leonard has worked in the area of project management on large scale audio visual and IT projects for 20 years, and during the last 13 years worked with UNSW as the contract project manager for the iCinema Research Centre. He led the successful business development and commercialisation of the iCinema technologies including AVIE and iDome. This resulted in the establishment of Immersive Realisation in 2008. The first commercial project, supplying technologies worth $8.4M (excluding content development) to Coal Services Australia, was the largest commercial project to evolve from an Australia research centre. The project took eight months from feasibility to installation.
Since then Immersive Realisation has worked also with City University Hong Kong, and completed installation projects for a range of education and cultural clients within Australia, Hong Kong, China, Germany, Norway, Singapore and England.
Damian recently collaborated on commissioning of the DomeLab system for UNSW iGLAM, and now oversees the touring schedule for this project. He also oversees the touring projects of AVIE, REACTOR and other immersive exhibitions for both UNSW and CityU around the world, including to USA, Canada, China, Netherlands, Italy, Spain, India and France.
JISUN JANG (RIYA)
CSIRO Data61 Vacation Scholarship Student
Riya is studying her combined degree of Software Engineering and Law at The University of Sydney. Due to her keen interest in multimedia and AR/VR technology, she applied for the CSIRO Data61 Vacation Scholarship 2017 position to learn more about the immersive visualisation techniques under the supervision of Professor Tomasz Bednarz. The EPICentre providesd Riya with the opportunity to work with a Microsoft HoloLens, and to create an AR app that can process sensor data collected from Arduino and display holographically.
Mie is a Practicum student from Aalborg University Copenhagen in Denmark, studying Medialogy (Media Technology) with specialization in Interaction Design. Medialogy involves the science and technology behind innovative interactive digital systems, and human-computer-interaction. Additionally, human perception and sensory experience, cognition, and conducting scientific experiments. Mie works with the design and implementation of interactive media applications, media technologies and digital systems, Virtual Reality, programming, computer graphics, sensor technology, as well as statistics. On her study abroad research practicum, Mie researches embodied interaction in Virtual Reality.
Lucy Ogden-Doyle is a 3D artist with a Bachelor of Media Arts (Hons) from UNSW Art & Design. Her interest lies within the technical exploration and investigation with 3D art, and she has a passion for experimentation in interactive media.
She has an interest in development in a broad range of media arts such as 3D modelling, texturing, rigging and animating. She has experience in game development for 2D, 3D and VR platforms, as well as motion capture and live tracking.
Amy studied a Bachelor Degree (with Honours) of Media Arts with a focus on Animation and Visual Effects at UNSW Art and Design. Her experience is in art and design for interactive projects, with a strong passion for making things that encourage fun and play.
She has worked on video game projects in both 2D and 3D, as well as projects utilising technology such as VR and live motion capture.